Material authoring workflow LookDevX is a comprehensive material authoring workflow enabling look development artists to express themselves creatively and give them the ability to experiment with complex shading networks that can used by other artists down the pipeline. LookDevX is designed and engineered as an Open Render plugin. Nodes are clearly illustrated using dedicated icons and prefixes on node types. Supporting different material libraries LookDevX supports USD Shade, MaterialX and Arnold graphs giving you the flexibility to use various material libraries. You can also organize your LookDevX canvas by loading or clearing one or more selected materials. Multiselect actions for graphing materials are enabled from the Outliner. Loading USD Material Graphs in to LookdevX You can easily send USD materials from the Viewport and Outliner to LookDevX for any additional adjustments. Multiselected actions are also supported for material assignment and for graphing materials from the Outliner to LookDevX. You can move materials between scopes, add materials directly under your desired scope, and rename or delete selected materials. When performing direct material assignment, materials are created under a standardized or user-desired material scope name and are listed with regards to their compound organisation. Outliner USD Material Workflows The Outliner has been enhanced to enable a comprehensive material workflow for artists. Custom authored materials and their UI groups are synced and are accurately represented between the LookDevX Property Editor and Attribute Editor. A dedicated Material tab allows you to easily find and manage materials and shader properties. Additionally, you can add materials to any selected material scope and move materials between scopes.Īttribute editor USD Material Support The Attribute Editor can accurately compose USD materials with regards to UI groups and attribute names. Material Subsets are functional and exposed in the USD Stage, but don’t currently support direct material assignment. You can create new materials under the “mtl” scope list and control naming using environment variables. USD Direct Material Assignment The Outliner and LookDevX now support the assignment and removal of USD materials to one or more selected Prims in the USD stage. Features like compounds, multi-level automatic node zoom, duplicating graphs, dedicated property editor, color-managed color pots and color picker, direct material assignment, authoring UI are just some of available toolsets that will you to handle complex USD workflows. LookdevX Graph The LookDevX graph is an agnostic material graphing environment that currently supports material editing and authoring of USDshade graphs. It allows you to share materials freely and accurately throughout a pipeline and includes a new, modern, node-based environment for authoring a variety of materials like USDShade, MaterialX, and Arnold. LookDevX LookDevX is an agnostic material editor that enables standardized, portable material workflows. Create photoreal scenes with powerful look development tools Maya also offers you more artistic control with updates to modeling tools like Retopologize and the Boolean toolset, while animation and rigging updates keep you in the creative zone. This release brings support for LookDevX, an agnostic material editor that allows you to share materials seamlessly across the pipeline and includes a new, modern, node-based environment for authoring material graphs like USD, MaterialX, and Arnold. Produce content faster and raise the bar of high-quality visuals with new capabilities in Maya. What’s new in Maya 2024 – Raise the creative bar with next gen tools in Maya Top artists in the industry rely on Maya to create the most complex shots, characters, and worlds. Deliver stunning visualsĪdd fine details to characters and scenes, and deliver quality work that keeps clients coming back. Maya’s powerful tools help you iterate faster so you can focus on creativity and meet deadlines.
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